Tag: damage

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  • Mental Stress

    When trying to frighten, intimidate or provoke an opponent with [[Dominance]], the defender can defend with their [[Volition]] skill. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of …

  • Elemental Damage

    When attacking an opponent by magical means, the attacker also produces a certain number of shifts -- like with physical damage -- that have to be marked off as stress or absorbed through Consequences by the defender. Depending on the type of attack, …

  • Physical Stress

    When attacking an opponent in [[Melee Combat]] or [[Ranged Combat]], the attacker rolls against the defender. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of shifts -- in physical damage …

  • Physical Stress

    When attacking an opponent in [[Melee Combat]] or [[Ranged Combat]], the attacker rolls against the defender. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of shifts -- in physical damage …

  • Stress & Consequences

    ... h3. *Stress* [[Physical Stress]] works just as in the normal Fate Core rules. [[Mental Stress]] also works as normal but is also used when using [[Magic]] to keep control over the powers you summon. h6. Stress Tracks: table{width:100%}. | …