Tag: system

Results

  • System

    The game rules used for Legacy of an Empire is a modified version of the "Fate Core":http://fate-srd.com/fate-core/basics role-playing game system. On this page you find an overview of the modifications used with links to more detailed descriptions. …

  • Skills

    The skills used in Legacy of an Empire are based on the default "Fate Core skill list":http://fate-srd.com/fate-core/default-skill-list with several adaptions to fit the setting. Several Skills can be used to perform mundane actions as well as cast magic …

  • Magic

    In Legacy of an Empire, there are five distinct forms of magic. These arise from the metaphysical nature of the world. Through innate talent or rigurous training, a person can reach out mentally and change the physical or mental [[Layers of Reality|layer …

  • Equipment

    Normal people don't carry around all their stuff on their person all the time, especially not loosely dangling around without even a bag! So unless you can clearly state how you carry an item around without it getting in your way--e.g. sheathing a sword …

  • Character

    Any player character or major [[NPC]] uses the same character sheet. A character has [[Character Aspects | Aspects]], [[Attributes]], [[Stunts]], mental and physical Stress (Endurance and Concentration), Consequences, and can have [[Extras]] and [[ …

  • NPC

    There are several types of NPC (Non Player Character) in Legacy of an Empire: Major NPCs are basically like player characters, the [[Creature]] template offers a unified format for all minor NPCs, the [[Group]] template for swarms, hordes or other large …

  • Settlement

    Any type of dwelling can be treated as a settlement, camps, hamlets, villages, towns, cities, castles, forts, etc.

  • Team Efforts

    h3. *Teamwork* A teamwork situation is one where even the efforts of the most proficient member of the team can be enhanced by the support of the others. In such a case, use the official "Teamwork":https://fate-srd.com/fate-core/teamwork rules. One …

  • Archetypes

    Archetypes are not classes! When creating or developing your [[Character]], you can freely pick and choose features stunts or concepts from any archetype. The world is a big place and even a mere farmer can learn the ways of the Druids, or a street urchin …

  • Loot

    One of the best things when crawling dungeons and slaying monsters is the loot. The worst thing about loot is getting and having to carrying around clutter. ___ h3. *Stashes* All the stuff those nasty monsters drop, you don't want to carry it …

  • Social Encounters

    Non-lethal interactions with NPCs tend to be much less well regulated in many RPGs than the simple and paradigmatic combat situation. However, they offer much more interesting opportunities to actually roleplay within your role-playing game. Here are some …

  • Initiative

    Instead of rolling on a attribute like [[Agility]] and then hacking and slashing each other in the same fixed order every round like in "Fate Core":https://fate-srd.com/fate-core/conflicts#turn-order, both sides have to continually struggle to gain the …

  • Other Dice

    If you do not have Fate dice and are looking for a replacement using normal six-sided dice, there are at least two different methods for doing so. The first is introduced in the "Fate Toolkit":https://fate-srd.com/fate-system-toolkit/other-dice: h3(). …

  • Opposition

    When rolling the dice, you always try to beat a number -- your level of success -- to perform the intended action. what number you are rolling against can be determined in several ways, coming from either active or passive opposition or from another PC or …