Tag: combat

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  • Melee Combat

    Melee Combat is one of your [[Skills]], which covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see [[Ranged Combat]]. ___ h3. [[File:638178]] * …

  • Ranged Combat

    Ranged Combat is one of your [[Skills]], which is the counterpart to [[Melee Combat]], Ranged is the skill of using bow and arrow, throwing spears, slings or other ranged weapons, either in a conflict or on targets that don’t actively resist your attempts …

  • Martial Arts

    Martial Arts is an Extra which allows a [[Character]] to fight and dodge with more than just hitting your opponent with the pointy end. You are just as efficient and dangerous without a weapon as a soldier is with one, although you can just as well use …

  • Forms of Damage

    There are many different forms of damage that you can deal to your enemies or they can inflict on you. ___ h3. *Physical Damage* When attacking an opponent with [[Melee Combat | Melee]] or [[Ranged Combat | Ranged]] attacks, the attacker rolls …

  • Mental Stress

    When trying to frighten, intimidate or provoke an opponent with [[Dominance]], the defender can defend with their [[Volition]] skill. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of …

  • Elemental Damage

    When attacking an opponent by magical means, the attacker also produces a certain number of shifts -- like with physical damage -- that have to be marked off as stress or absorbed through Consequences by the defender. Depending on the type of attack, …

  • Initiative

    Instead of rolling on a attribute like [[Agility]] and then hacking and slashing each other in the same fixed order every round like in "Fate Core":https://fate-srd.com/fate-core/conflicts#turn-order, both sides have to continually struggle to gain the …

  • Physical Stress

    When attacking an opponent in [[Melee Combat]] or [[Ranged Combat]], the attacker rolls against the defender. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of shifts -- in physical damage …

  • Physical Stress

    When attacking an opponent in [[Melee Combat]] or [[Ranged Combat]], the attacker rolls against the defender. If the attacker's roll plus skill rating is higher than the defender's they can deal the difference -- the number of shifts -- in physical damage …