Tag: extra

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  • Magic

    In Legacy of an Empire, there are five distinct forms of magic. These arise from the metaphysical nature of the world. Through innate talent or rigurous training, a person can reach out mentally and change the physical or mental [[Layers of Reality|layer …

  • Equipment

    Normal people don't carry around all their stuff on their person all the time, especially not loosely dangling around without even a bag! So unless you can clearly state how you carry an item around without it getting in your way--e.g. sheathing a sword …

  • Weapons

    An equipped weapon gives you access to one or two stunts but gives you no weapon bonus as it would in many other games. Rather, not having a weapon gives you a disadvantage. If you lose your weapon or don’t have one, you get a situational aspect “unarmed …

  • Armor

    An equipped piece of armor or [[Shields|shield]] gives you an additional consequence slot, that can be used to reduce stress once. When you take the consequence, the piece of armor is broken and has to be repaired by a specialist. Normally, you cannot …

  • Ardency

    Thermal magic (which is the same as Frost magic, Ardency or Firebending) is a form of [[Magic]] which enables you to perform magical actions of manipulating fire and frost. When you use your body’s capacity to summon energy to manipulate the Thermal Power …

  • Kinetic Power

    Kinetic Power is an "Extra":https://fate-srd.com/fate-core/extras which your [[Character]] can use to perform magical actions to telekinetically move objects with their mind. Any object in the world has a certain inertia, comprised of the object's size ( …

  • Thermal Power

    Thermal Power is an "Extra":https://fate-srd.com/fate-core/extras which allows your [[Character]] to perform magical actions of manipulating fire and frost. When you use your body’s capacity to summon energy to manipulate the Thermal Power of your …

  • Luminous Power

    Luminous Power -- also called Lightbending or Dwimmercraft -- is one of the [[Extras]] which your [[Character]] can use to perform magical actions that bend and weave light and darkness into new patterns. With this power, you can create life-like …

  • Mental Power

    Mental Power is an "Extra":https://fate-srd.com/fate-core/extras which your [[Character]] can use to play with the minds of creatures and persons. Mental Power is at the same time the most complex, but also the most versatile Form of Power. It can be …

  • Organic Power

    Organic Power is an "Extra":https://fate-srd.com/fate-core/extras which enables your [[Character]] to change, mutate, heal or decay living organisms. h6. Permission: | *Aspects* | One Aspect reflecting how you’re proficient in using Organic Power.| …

  • Follower

    Not all creatures and animals in the world try to kill you. Some are willing to help you, some have been your pets since childhood, and some are even eager to follow your every commands. A Follower is a [[Creature]] that accompanies you on your journey. …

  • Connections

    Although in "Fate Core":https://fate-srd.com/fate-core/basics the connections you have are handled by a Skill ("Contacts":https://fate-srd.com/fate-core/contacts), in Legacy of an Empire you need to make the connections you have to influential or helpful …

  • Extras

    An *extra* is a pretty broad term. It is used to describe anything that’s technically part of a character or controlled by a character, but gets special treatment in the rules. ___ h3. *General Extras* |*[[Equipment]]*|| |*[[Follower]]*|| |*Armor …

  • Spagyrics

    Spagyrics is the craft of producing plant- or mineral-based potuses and toxins. The natural qualities of these plants are magically enhanced during the process of creation to boost their effects. The resultant substances are produced in small doses that …

  • Martial Arts

    Martial Arts is an Extra which allows a [[Character]] to fight and dodge with more than just hitting your opponent with the pointy end. You are just as efficient and dangerous without a weapon as a soldier is with one, although you can just as well use …

  • Ordination

    A religious Ordination is an Extra which allows a [[Character]] to commune and interact with one of the [[Gods]]. You become a channel through which a god can manifest their powers, but deities are selfish beings and grant their powers only in return for …

  • Spirit Calling

    Some cultures have developed methods to willfully and purposefully call a [[Spirit]] into being that performs specific tasks for their callers. Spirits are sometimes called through intense emotions directed towards an inanimate object or abstract thought. …

  • Shields

    An equipped piece of [[Armor]] or a shield gives you an additional consequence slot, that can be used to reduce stress once. When you take the consequence, the piece of armor is broken and has to be repaired by a specialist. You cannot invoke a shield …

  • Light Magic

    Light Magic (also called Lightbending, Illusionism or Dwimmercraft) is a form of [[Magic]] which enables you to perform magical actions that bend and weave light and darkness into new patterns. With this power, you can create life-like Phantasms of light …

  • Dwimmercraft

    Light Magic (also called Lightbending, Illusionism or Dwimmercraft) is a form of [[Magic]] which enables you to perform magical actions that bend and weave light and darkness into new patterns. With this power, you can create life-like Phantasms of light …